首页
相关页面
相关页面
这里列出了所有相关页面:
[详情级别
1
2
3
4
5
]
▼
CRIWARE Unreal Engine 插件用户手册
CRIWARE Unreal Engine插件概要
▼
导入指南
需要的SDK
运行环境
►
CRIWARE UE4 Plugin的安装步骤
作为引擎插件安装(已经从Github或Perforce获取了虚幻引擎4的客户请点击这里)
作为项目插件安装(已经从EpicGamesLauncher获取了虚幻引擎4的客户请点击这里)
从Ver.1.27.10.00迁移时
▼
使用步骤和基本功能
►
初始设置
程序库初始化
读取数据
►
播放ADX2音频
导入Cue Sheet
基本音频播放方法
AtomComponent
音频设置的层次结构
2D音效
3D音效
►
在任意时机播放音频
在关卡上配置AtomSound Actor并在任意时机播放
在Actor中添加AtomComponent并以任意时机播放
用蓝图进行基本音频控制
为动画添加音频
与Sequencer协同
游戏内预览
循环播放
音频倾听者
►
播放Sofdec2视频
创建数据
►
如何播放视频
播放视频
视频播放列表
Alpha视频
Mana Startup Movies
为每个平台播放不同的视频
对应的Sofdec2功能
▼
高级功能
►
ADX2的高级功能
Cue Sheet加载处理的细节内容
异步加载Cue表
指定AWB文件路径
包含大量Cue的Cue Sheet处理
原始 ACB 数据包含/不包含设置
将相同的 3D音效设置应用于多个 AtomComponent 的简单方法
Occlusion
焦点
多普勒效果
如何将音效发音限制划分为单个对象
AtomPlayGate
编辑PlayAtomCue通知
跨固定关卡(Persistent Level)播放音频的方法
无缝连接播放
如何注册Cue的回调委托
记录和重放总线输出/输出
音频设备更改检测
►
音效输出控制
选择输出音效设备
更改DSP 总线设置参数
使用耳机时的自然 3D音效
AtomAudioVolume
AreaSoundVolume
双耳播放
语音池创建设置
►
高级Sofdec2功能
Event Point
字幕
内存播放
使用ManaPlayer播放视频
在Sequencer播放视频
更改影片播放速度
►
其他高级功能
加载二进制文件
如何设置单个平台的初始化参数
多语言支持(Localization)
如何在不同位置放置和使用串流播放的文件
设置线程优先级和关联Mask
批量编辑多个Asset
检测原生库的错误
▼
用C++类操作
模块结构
构建步骤
播放音频
播放视频
调用CriWare API
▼
优化
按照距离对音频播放处理进行Culling
Economic-Tick
▼
调试支持
Profiler
stat CRIWARE
声源的调试绘制
倾听点的调试绘制
输出调试信息
▼
故障排除
错误处理
FAQ
音高无法上升时的对策
串流播放沒有声音时的对策
因插件版本更新而令听到的多普勒效果发生变化时的对策
热重载导致UE4编辑器崩溃时的对策
在安装CRI插件时显示"The following modules are missing"时的对策
在安装CRI插件时显示"...could not be compiled"时的对策
如果日志中输出“E2010052705:too high bit-rate.”该怎么办
如果日志中输出“W2021120700:流媒体比特率过高。”该怎么办
关于不同 UManaPlayers 引用相同 UManaTexture 导致的崩溃
▼
参照
CRIWARE初始化参数的详细信息
Atom Cue Sheet Import Dialog概述
►
Atom Cue Asset的详细信息
Atom Cue Asset属性
Atom Cue Asset的大小和Cook时间
Spawn系列节点/函数
►
蓝图API
►
Atom Area Sound Volume
Set Priority
Set Enabled
Get Priority
Get Enabled
Destroy Sounds
Create Sounds
►
Atom Asr Rack
Set Effect Bypass
Set Bus Volume by Name
Set Bus Send Level by Name
Get Default Asr Rack
Get Current Applied Snapshot
Get Bus Analyzer Info
Get Asr Rack
Detach Dsp Bus Setting
Connect to Pad Speaker
Attach Dsp Bus Setting
Apply Dsp Bus Snapshot
►
Atom Entrance Volume
Set Priority
Set Enabled
Get Priority
Get Enabled
►
Atom Audio Volume
Set Reverb Settings
Set Priority
Set Enabled
Get Priority
Get Enabled
Enable All Audio Volume
►
Atom Category
Stop by Name
Set Volume by Name
Set Aisac Control by Name
Reset All Aisac Control by Name
Reset All Aisac Control by Id
Pause by Name
Is Paused by Name
Get Volume by Name
Get Num Attached Aisacs by Name
Get Num Attached Aisacs by Id
Get Current Aisac Control Value by Name
Get Current Aisac Control Value by Id
Get Attached Aisac Info by Name
Get Attached Aisac Info by Id
►
Atom Component
Stop Without Release Time
Stop
Set Volume
Set Sound Object
Set Sound
Set Selector Label
Set Pitch Multiplier
Set Pitch
Set Next Block Index
Set Bus Send Level Offset by Name
Set Bus Send Level Offset
Set Bus Send Level by Name
Set Bus Send Level
Set Asr Rack Id Array
Set Asr Rack ID
Set Aisac by Name
Play
Pause
Is Reducing Tick Frequency
Is Playing
Is Paused
Is Loop
Get Volume
Get Velocity
Get Time
Get Status
Get Sequence Position
Get Num Queued Sounds
Get Max Attenuation Distance
Get Economic Tick Frequency
Get Economic Tick Distance Margin
Get Economic Tick Distance
Get Current Belonging Audio Volume
Get Cull Distance Margin
Get Cull Distance
Get Cue Name
Get Audio Volume Value Map
Get AtomComponent ID
Get AtomComponent from ID
Fade Out
Fade In
Enqueue Sound
Destroy Component by ID
Clear Selector Labels
Get Attenuation Settings To Apply
Attach Area Sound Volume
Adjust Attenuation
►
Atom Cue Sheet Loader
Load
Get Status
Get Atom Cue Sheet
►
Atom Device Watcher
Get Device Name
Get Device Channel Count
►
Atom Profile Data
Cri Ware Adx2 Profile Data Update
Cri Ware Adx2 Profile Data Sort
►
Atom Spectrum Analyzer
Get Levels DB
Get Levels
Create Dsp Spectra
►
Atom Statics
Update Distance Factor for All Sounds
Stop All Sounds for Key from Atom Component Ids
Stop All Sounds
Spawn Sound Attached
Spawn Sound at Location
Spawn Sound 2D
Spawn Atom Sound Attached by Name
Spawn Atom Sound Attached
Spawn Atom Sound at Location by Name
Spawn Atom Sound at Location
Spawn Atom Sound 2DBy Name
Spawn Atom Sound 2D
Set Listener Focus Point Target Component
Set Listener Focus Point Target Actor
Set Listener Focus Point Info
Set Listener Focus Point Distance Level
Set Listener Focus Point Direction Level
Set Atom Game Variable
Play Sound for Anime Notify
Play Sound at Location
Play Atom Sound at Location by Name
Play Atom Sound at Location
Pause Audio Output
Load Atom Config
Get Listening Point
Get Listener Focus Point Info
Get Atom Game Variable
Create Rooted AtomComponent
Add to Atom Component Ids
►
Atom Trigger Table Function Library
Get Data Table Row from Name
►
Atom Wave Player
Stop Delayed
Stop
Set Wave
Set Paused
Set Looping
Play
Is Playing
Is Paused
Is Looping
Has Error
Get Wave Info
Get Time
Get Play State
Get Cue
Adjust Volume
►
Cri Fs Binder
Stop
Get Status
Bind
►
Cri Fs Loader
Load
Get Status
Get Data Array
►
Cri Ware Function Library
Set Speaker Angle Array
Set Global Label to Selector by Name
Set Game Variable by Name
►
Mana Component
To Index
Stop
Set Volume
Set Texture
Set Sub Volume
Set Sub Audio Track
Set Sub Audio Send Level
Set Sub Audio Category
Set Playback Timer
Set Max Drop Frames
Set File
Set Extra Volume
Set Extra Audio Track
Set Extra Audio Category
Set End Frame Action
Set Cached Data
Set Audio Track
Set Audio Category
Set Alpha Track
Seek to Position
Seek
Reset Cached Data
Remove Sub Audio Category
Remove Extra Audio Category
Remove Audio Category
Previous
Prepare Playlist Index
Prepare
Play
Pause
Next
Loop
Is Ready
Is Preparing
Is Playing
Is Paused
Is Looping
Get Volume
Get Time
Get Texture
Get Sub Volume
Get Status
Get Source
Get Position
Get Movie Time
Get Frame Number
Get Extra Volume
Enable Subtitles
Enable Seamless
Change Subtitles Encoding
Change Subtitles Channel
Advance Time
►
Mana Movie
Validate
Get Url
►
File Mana Movie
Set File Path
►
Data Mana Movie
Set Data Array
Get Data Array
►
Mana Player
Set Texture
Set Rate
Set Looping
Select Track
Seek
Previous
Play
Pause
Open Playlist Index
Open Playlist
Open Movie Source
Next
Is Seeking
Is Ready
Is Preparing
Is Playing
Is Paused
Is Looping
Is Closed
Has Error
Get Time
Get Texture
Get Status
Get Rate
Get Playlist Index
Get Movie Time
Get Movie Source
Get Movie Frames
Get Frames
Get Duration
Disable Track
Close
Bind on Frame Updated
►
Mana Playlist
Remove At
Remove
Num
Is Seamless
Is Mixed Types
Is Alpha
Insert
Get Random
Get Previous
Get Next
Get
Add
►
Mana Texture
Set Movie Source
►
Sound Atom Config
Get Category Info Array
►
Sound Atom Cue
Validate
Is Looping
Get Max Attenuation Distance to Apply
Get Economic Tick Frequency to Apply
Get Economic Tick Distance Margin to Apply
Get Economic Tick Distance
Get Cull Distance Margin to Apply
Get Cull Distance
Get Cue Info
►
Sound Atom Cue Sheet
Load Atom Cue Sheet
Load Acb
Is Loaded
Get Num Cues
Get Atom Cue by Name
Get Atom Cue by Index
Get Atom Cue by Id
Get Cue Info From Name
Get Cue Info From Index
Get Cue Info From Id
旧API
Limit total BPS
样本
▼
技术支持
版本检查工具
▼
Expansion用户手册
Expansion插件
Sofdec2 VP9
►
ADX LipSync Library
可以在ADX LipSync获取的口形信息
适用于ADX LipSync的脸部口形
使用UE4插件实时控制口形
API参考
关于音序器 LipSyncAtom 轨道
UE4示例项目
Sound xR Expansion 插件
▼
实验功能
3D收发器
►
SonicSYNC
SonicSYNC的概述
Android平台专有信息
iOS平台专有信息
在 UnrealEngine Niagara 粒子系统中播放 ADX2音效
Linux(专用服务器)兼容