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Description
UFUNCTION(BlueprintCallable, Category = "Media|MediaPlayer")
bool OpenSourceWithOptions(UManaSource* ManaSource, const FManaPlayerOptions& PlayerOptions);
Target is Mana Player
Inputs
Arg
Description
In
Exec
Target
Mana Player Object Reference
Outputs
Arg
Description
Out
Exec
CRIWARE Unreal Engine 插件用户手册
参照
蓝图API
Mana Player