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Get Status
Identifier
GetStatus
Description
UFUNCTION(BlueprintCallable, Category = "Mana|ManaPlayer")
void SetBlockOnTime(FTimespan Time) { check(ManaComponent); ManaComponent->SetBlockOnTime(Time); }
Target is Mana Player
Inputs
Arg
Description
Target
Mana Player Object Reference
Outputs
| Arg | Description | | — | — | |
Return Value
EManaComponentStatus Enum
| UFUNCTION(BlueprintCallable, Category = "Mana|ManaPlayer") void SetBlockOnTime(FTimespan Time) { check(ManaComponent); ManaComponent->SetBlockOnTime(Time); } |
CRIWARE Unreal Engine 插件用户手册
参照
蓝图API
Mana Player